Functions the same as the crew hatch dialog EVA button. * Added EVA button to the crew transfer dialog. * ESA Collaboration missions implemented for base game. Low, medium and high quality terrain shaders. * Revamped Jool, giving it a new animated shader and high resolution textures. * The KSC's grass now changes according to the currently set terrain shader quality. * Performance and Memory improvements for ModuleJettison in VAB/SPH. * Performance and Memory improvements for vessel loading. * Performance and Memory improvements for game, craft and mission load dialogues. * Preview and select suits for Kerbals via the suit selector icon (coat hanger). * Performance and memory improvements for loading vessels. * Converter actions now indicate resource type to differentiate them. * Intended duplicated group-actions have a marker to distinguish the part side. * Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. * Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving.
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* Performance and memory improvements for part action windows by caching them. * Performance and memory improvements for launching a vessel from the space centre. * Performance improvements for engine module.
* Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions.
* Add additional drag cube information to Debug Aero info in PAWs. * Improve drag cube system to handle Part Variants and Shrouds on the same part. * Drag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. * Fuel cells can be set started in the VAB or SPH for launch. * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. This behavior reacts to the editor's angle snap. * Added the ability to fine tune fairings or use the existing, snap mode.